AI Insights · Timothy · April 2024
Top 5 Casual Games on Android in Africa: Q1 2024
Discover the performance trends of the top 5 casual games on Android in Africa during the first quarter of 2024, including metrics on weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 casual games on the Android platform in Africa showcased varying performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.
Candy Crush Saga saw fluctuations in weekly revenue, peaking at approximately $170K in the first week of January before dipping to around $88K in late February. Weekly downloads showed a downward trend, starting at 163K in early January and falling to 101K by the end of March. The game maintained a strong user base, with active users reaching a high of 3.8M in late January but slightly declining to 3.1M by the end of the quarter.
MONOPOLY GO! experienced a notable increase in weekly revenue, starting at $72K in early January and peaking at $159K in mid-February. Downloads varied significantly, with a high of 45K in early January and stabilizing around 32K towards the end of March. Active users saw a gradual decline from 133K in early January to 123K by the end of the quarter.
Royal Match displayed consistent growth in weekly revenue, peaking at $83K in mid-February before stabilizing around $57K in late March. Downloads surged in early February, reaching 244K, but saw a significant drop to 71K by the end of March. Active users increased steadily, peaking at 1.2M in mid-February and slightly decreasing to 1.0M by the end of the quarter.
Coin Master had a relatively stable weekly revenue trend, with a peak of $67K in late January and a low of $40K in early March. Downloads decreased progressively from 23K in early January to 13K by the end of March. Active users fluctuated, peaking at 162K in late January and stabilizing around 148K by the end of the quarter.
Jackpot Magic - Casino Slots saw its highest weekly revenue of $44K in late February, with a significant dip to $15K in early March. Downloads remained low but steady, ranging from 506 in early January to 617 by the end of March. Active users peaked at 970 in late January and fluctuated around 900 towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.